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Each creature in the line must make a DC: 26 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one. The colossus fires a beam of light in a 150-foot line that is 10 feet wide. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained. Quick Reference Optional, Variant, and Expanded Rules. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC: 26 Strength check. Search by name on the left, click monster name to display on the right. Until the colossus uses its Stomp again or moves, the creature is restrained. Any creature in a 20-foot-radius, 20-foot-high cylinder centered on this point must succeed on a DC: 26 Dexterity saving throw or take 33 (6d10) bludgeoning damage and fall prone. The colossus stomps one of its feet at a point on the ground within 20 feet of it. Hit: 18 (4d8) force damage, and if the target is a creature, it is knocked prone. (If this creature isnt monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didnt have defender. Ranged Spell Attack: +18 to hit, range 300 ft., one target. Colossus of Akros Foil Card Type: Artifact Creature - Golem Description: Defender, indestructible 1 0: Monstrosity 10. (If this creature isnt monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didnt have defender. Hit: 29 (3d12 + 10) bludgeoning damage, and the colossus can push the target up to 20 feet away from it.Įldritch Turret. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Colossus of Akros Card Type: Artifact Power / Toughness: 10 / 10 Card Text: defender, indestructible. Monstrous isn't an ability that a creature has. If the creature is already monstrous when the monstrosity ability resolves, nothing happens. Once a creature becomes monstrous, it can't become monstrous again. The colossus makes three attacks—one with its slam and two with its eldritch turrets—and then uses Stomp. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. Colossus of Akros doesn't lose defender when it's monstrous.
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